# Kingdom of Pixels Game Knowledge

## Game Overview

Kingdom of Pixels is a 2D online multiplayer side-scrolling MOBA platformer where players choose unique heroes, fight in fast-paced matches, and outplay opponents through skill, teamwork, and strategy.

Players enter high-intensity online battle arena matches where every second matters. The game emphasizes fast gameplay, sharp mechanics, team coordination, hero mastery, and real competition.

The game includes an interactive tutorial for learning movement, combat, and core fundamentals. Matches are shaped by heroes, items, and map objectives, so smart decisions, timing, and strategy matter as much as mechanical execution.

Players can combine different heroes, items, and objectives to create their own playstyle. Every match creates different situations and flow.

## Data Notes

This document is generated from Learn-tab source data, English KoP locale text, shared hero constants, and shared item data.
Baseline ability scalers use: damage 100, ability power 100, health 100, level 1, ability haste 0, no talents.

## Heroes

### Kumihu

- Id: 0
- Enum: KUMIHU
- Tags: MAGE, RECOMMENDED
- Description: Kumihu is an evil spirit in the guise of a beautiful woman who is always hungry for new souls. But be careful: in the blink of an eye she can show her true form, destroying any chance to survive, since the Soul Sphere will catch even the most tenacious fools.

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 24
  - damage: 2.5
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 0)
  - Type: Normal
  - Description: Kumihu fires 3 projectiles. Each projectile deals (**33%** Attack Damage) Physical Damage

Passive: After using Arcane Dash, Kumihu's next Basic Attack deals a bonus 90 + (**120%** Ability Power) Magical Damage and applies Charm on target for 1 sec.
- Magical Orb (spell id 1)
  - Type: Magical
  - Cooldown: 7.5 sec
  - Description: Kumihu throws a spirit orb, dealing 60 + (**70%** Ability Power) Magical Damage. The orb returns to her after reaching its max range, dealing another 60 + (**70%** Ability Power) Magical Damage. If Magical Orb hit the target twice it will deal (**30%** ) bonus damage
- Arcane Dash (spell id 2)
  - Type: Dash
  - Cooldown: 10 sec
  - Description: Kumihu dashes forward. This will activate her Passive for 3 sec.

Talents:
- Tier 1 Left: Magical Orb Cooldown  -1s
- Tier 1 Right: Charm cooldown -1s
- Tier 2 Left: Enhanced attack pierces units
- Tier 2 Right: Magical orb blind
  - Description: Magical orb blinds enemy heroes it passes through. Blinded heroes have reduced vision and do not share vision with their team for 3s

### Sparrow

- Id: 1
- Enum: SPARROW
- Tags: BRUISER
- Description: A courageous and fierce woman previously a Hermit, Sparrow committed most of her life following the demon Artuklas. She and her family lived in a village deep within the dense Sasugroen Rainforest. Her strong sense of adventure distinguished her from the timid and discreet natured children of her generation. Together with her family, they pursued the path that Artuklas set for the Hermits.

Artuklas, being akin to discovery and knowledge, was intrigued by the curious Sparrow and her bravery to venture out, seeking the unknown and discovering information. He slowly forged his path to cater to Sparrow's needs, dismissing the other Hermits who wanted to follow and worship him. Sparrow noticed the changes, but Artuklas assured her that destiny chose this path for her to take. During the following years of training and preparing, the bond between the hermit and demon grew closer, and Artuklas divulged information about his kin to Sparrow.

Unfortunately, even with the training and rituals all complimenting Sparrow's strengths, the child could not fully grasp the power Artuklas extends to share. Artuklas, growing impatient and infuriated at the child's incompetency, decided to force a fraction of his power to flow through her body. This power would prove too much for Sparrow, and she would have to expel a lot of this to stay conscious.

A small scouting team of Guardians would take notice of the immense demonic energy concentrated in one spot. Upon arrival, they would see the shape of a greater demon trying to take control of a collapsed woman. They seized the opportunity to strike, but Sparrow retaliated, allowing Artuklas to escape in the chaos. After a long-drawn-out fight, the Guardians would subdue and overpower her because she could not effectively use her newfound abilities.

Base stats:
  - maxHealth: 550
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1.5
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 24
  - damage: 2
  - hpRegen: 0.4
  - armor: 0.4

Abilities:
- Basic Attack (spell id 3)
  - Type: Normal
  - Description: Sparrow swings her sword, dealing (**100%** Attack Damage) Physical Damage.
Passive: Using an ability charges Sparrow's sword. Her next basic is replaced with a shockwave attack, knocking up enemies for 0.3 sec and dealing (**110%** Attack Damage) Physical Damage.
- Corrupted Wind (spell id 5)
  - Type: Dash
  - Cooldown: 6 sec
  - Description: Sparrow quickly dashes forward, harnessing the wind, dealing (**50%** Attack Damage) Physical Damage to enemy heroes and stunning them for 0.6 sec.
- Demonic Wrath (spell id 6)
  - Type: Magical
  - Cooldown: 11 sec
  - Description: Sparrow unleashes the power of the demons, launching a corrupt wave from her sword, dealing 50  Magical Damage (plus a bonus (**10%** ) of target's missing health).

Talents:
- Tier 1 Left: Demonic Wrath Damage +50
- Tier 1 Right: Corrupted Wind Range +12px
- Tier 2 Left: Demonic Wrath Pure / +4%
  - Description: Demonic Wrath deals pure damage, bypassing both Armor and Magic Resistance, and deals 4% bonus damage.
- Tier 2 Right: Corrupted Wind Cooldown -2

### Belle

- Id: 2
- Enum: BELLE
- Tags: MAGE, RECOMMENDED
- Description: Belle was born in the heart of an ancient, magical forest, where nature and magic coexisted in perfect harmony. Her family were the guardians of this enchanted woodland, tasked with preserving its beauty and protecting its secrets. From a young age, Belle showed a unique affinity for the flora around her, able to communicate with plants and channel their natural energy through her magic. One fateful day, a force of hermits invaded the forest, seeking to exploit its magical resources for their nefarious purposes. Belle's family fought valiantly to defend their home, but the enemy was too powerful. In a desperate bid to save the forest, Belle unleashed a powerful enchantment, intertwining her own life force with that of the forest. This act of selflessness granted her immense power but also bound her fate to the wellbeing of the woodland. Now, as the Thorn Enchantress, Belle roams the land, using her magical abilities to protect nature and fight against those who would harm it. She is a symbol of resilience, embodying the strength and fragility of the natural world she cherishes.

Base stats:
  - maxHealth: 530
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 72

Level bonuses:
  - maxHealth: 24
  - damage: 2
  - hpRegen: 0.4
  - armor: 0.3

Abilities:
- Basic Attack (spell id 7)
  - Type: Normal
  - Description: Belle fires an explosive thorn from her wand, dealing (**100%** Attack Damage) Physical Damage in a small area.
- Prickly Vine (spell id 9)
  - Type: Magical
  - Cooldown: 9 sec
  - Description: Belle casts a piercing vine, dealing 50 + (**65%** Ability Power) Magical Damage to enemies that get hit. If the vine comes in contact with an enemy hero, it attaches to that hero. Attached vines can be broken if the enemy hero moves far enough away from Belle.
After a short time, if the vine is still attached, the vine entangles the enemy, dealing 50 + (**65%** Ability Power) Magical Damage and stunning for 1.2 sec.
- Floral Ambush (spell id 10)
  - Type: Magical
  - Cooldown: 12 sec
  - Description: Belle jumps in the air and drops three seed bombs in front of her. The bombs attach to enemy heroes if they get close, dealing 40 + (**65%** Ability Power) Magical Damage over 1.5 sec. After 1.5 sec, both the attached and unattached seed bombs detonate, dealing 40 + (**65%** Ability Power) Magical Damage in an area.

Enemy heroes that step on an unattached bomb while carrying one will immediately detonate the unattached seed bomb, dealing 40 + (**65%** Ability Power) Magical Damage.

Talents:
- Tier 1 Left: Prickly Vine Duration +0.5s
- Tier 1 Right: Floral Ambush -30 Movement Speed
- Tier 2 Left: Floral Rejuvenation
  - Description: Explosion of Floral Ambush heals all nearby allies for 75% of the damage.
- Tier 2 Right: Prickly Vine attach delay -0.75s

### I'Ceat

- Id: 3
- Enum: ICEAT
- Tags: MAGE
- Description: Belonging to a colony of penguins in the arctic region of Civia, I'ceat stood out among the rest. Possessing magical powers, I'ceat can manifest ice and snow at the tip of his flippers. No one knows where his powers came from, but everyone embraces his uniqueness among the group. Waddling past the tall trees in the dense forest, I'ceat is determined to find the true meaning behind the powers he once used to protect his family.

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 11)
  - Type: Normal
  - Description: I'ceat hurls an arcing snowball, dealing (**100%** Attack Damage) Physical Damage in a small area.
- Icicle Bolt (spell id 12)
  - Type: Magical
  - Cooldown: 7.5 sec
  - Description: I'ceat launches three frozen shards, each dealing 50 + (**65%** Ability Power) Magical Damage and reducing movement speed by 25.
Hitting an enemy with all three shards freezes them for 1 sec, preventing all forms of movement.
- Cold Embrace (spell id 13)
  - Type: Magical
  - Cooldown: 13 sec
  - Description: **First cast: **I'ceat slides on the ground, gaining 30 bonus movement speed for 2 sec and leaving behind an icy trail. Enemies standing on the icy trail take 40 + (**90%** Ability Power) Magical Damage per second and have reduced movement speed.

**Second cast: **I'ceat stops sliding.

Talents:
- Tier 1 Left: Basic Attack Slow
  - Description: Your Basic Attacks reduce enemy Movement Speed by **-12** and reduce enemy Attack Speed by **-35%**
- Tier 1 Right: Cold Embrace Movement Speed +25
- Tier 2 Left: Icicle Bolt freeze +1s
- Tier 2 Right: Cold Embrace Duration +0.75s

### Thomas

- Id: 4
- Enum: THOMAS
- Tags: ASSASSIN
- Description: Coming from an underground laboratory in the heated war zone of Rotite, Thomas fought for Etygia's guerilla force and partook in ambushes focused on the upper ranks of the enemy forces. He gained notoriety among allies and foes alike because of his unique style of killing. During a secret experiment gone wrong, the test subject blasted the laboratory wide open. Wanting to leave the hectic environment and hellish landscape, Thomas dared to leave the guerilla force for good. Through the spray of bullets, he managed to swiftly make it past as he witnessed the loss of many lives in the chaos. For Thomas, he wanted freedom, but at the cost of betraying the kingdom. Keeping a low profile and lurking in the shadows, it's only a matter of time. The hunter has become the hunted.

Base stats:
  - maxHealth: 550
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 25
  - damage: 2.5
  - hpRegen: 0.4
  - armor: 0.4

Abilities:
- Basic Attack (spell id 15)
  - Type: Normal
  - Description: Thomas slashes with his katana, dealing (**100%** Attack Damage) Physical Damage.
- Shuriken Toss (spell id 16)
  - Type: Normal
  - Cooldown: 9 sec
  - Description: Thomas throws three shurikens, each shuriken dealing 6 + (**24%** Attack Damage) Physical Damage. They return to him after a short time, dealing another 6 + (**24%** Attack Damage) Physical Damage.
- Shadow Carrot (spell id 17)
  - Type: Normal
  - Cooldown: 13 sec
  - Description: **First cast: **Thomas throws a carrot, which attaches to enemies when they get close. He can recast Shadow Carrot to teleport to the carrot within 3 sec.

**Second cast: **Teleports to the carrot. If the carrot is attached to an enemy hero, Thomas deals (**110%** Attack Damage) Physical Damage, reducing movement speed for 1 sec.

Talents:
- Tier 1 Left: Shadow Carrot +25 Damage
- Tier 1 Right: Shuriken Toss Cooldown -2
- Tier 2 Left: Bleed Attack
  - Description: Thomas' Basic Attacks apply a Bleed effect, dealing 125% of his Attack Damage over 3s and reduce armor by 3.

This effect can occur once every 6s.
- Tier 2 Right: Shadow Carrot Stun 0.8s

### Veil

- Id: 5
- Enum: VEIL
- Tags: ASSASSIN, MAGE
- Description: Will be added soon!

Base stats:
  - maxHealth: 530
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 72

Level bonuses:
  - maxHealth: 24
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 18)
  - Type: Normal
  - Description: Veil slashes with her weapons, dealing (**100%** Attack Damage) Physical Damage.

Enhanced: Veil uses her astral spirit to deal a bonus 20 + (**110%** Ability Power) Magical Damage, removing her enhanced state.
- Astral Blades (spell id 19)
  - Type: Magical
  - Cooldown: 4 sec
  - Description: Veil jumps and throws her astral blades downward at a 45° angle, dealing 50 + (**100%** Ability Power) Magical Damage. If the blades hit an enemy hero, Veil enters her enhanced state.
- Astral Step (spell id 20)
  - Type: Dash
  - Cooldown: 12 sec
  - Description: Veil dashes forward with high velocity, dealing (**100%** Attack Damage) Physical Damage to enemy heroes.

Enhanced: Veil steps into the astral realm, dealing an additional 20 + (**110%** Ability Power) Magical Damage, reducing enemy Movement Speed, and removing her enhanced state. **Successfully hitting an enemy hero resets this Ability's cooldown.**

Talents:
- Tier 1 Left: Astral Step Slow Duration +1s
- Tier 1 Right: Astral Blades Cooldown -1s
- Tier 2 Left: Enhanced Damage +20%
- Tier 2 Right: Fused Astral Step
  - Description: Reduces the cooldown of Astral Step by -4s
Enhanced Astral Step resets its cooldown even if no enemy is hit.

### Flin

- Id: 6
- Enum: FLIN
- Tags: RANGED, RECOMMENDED
- Description: Will be added soon!

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1.15
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 21)
  - Type: Normal
  - Description: Flin fires an arrow, dealing (**100%** Attack Damage) Physical Damage.
If Marksmanship is active, Flin's arrow deals (**110%** Attack Damage) Physical Damage and pierces through enemies.
- Precise Shot (spell id 23)
  - Type: Normal
  - Cooldown: 10 sec
  - Description: Flin fires a powerful arrow from his bow, dealing 60% to 125% of 35 + (**100%** Attack Damage) Physical Damage depending on distance to the target (minimum within 30 distance, maximum at 190 distance or farther), and causing knockback to enemies hit - the closer the target, the stronger the knockback.
If Marksmanship is active, Precise Shot pierces through enemies.
- Marksmanship (spell id 24)
  - Type: Buff
  - Cooldown: 22 sec
  - Description: Flin increases his focus for 4 sec. While focused, Flin gains bonus 65% attack speed, and his next 3 arrows will deal additional damage and pierce enemy units. Every unit hit by Flin's piercing arrows reduces the arrow's damage by (**15%** Attack Damage).

Talents:
- Tier 1 Left: Precise Shot Cooldown -2s
- Tier 1 Right: Marksmanship +1 stacks
- Tier 2 Left: Precise Shot +18% Damage & Range
- Tier 2 Right: Attack Range +15px

### Kira

- Id: 7
- Enum: KIRA
- Tags: MAGE, SUPPORT
- Description: As a young girl, Kira used to sit at the window of her home and watch the lightning. As she grew up, she began a hobby of chasing storm clouds, hoping to see flashes of electricity in the sky. The rain did not bother her, the wind could not deter her, only when she felt the true power of the storm did she stop. As Kira reached the highest peak of a mountain, she was struck by the thunder she chased. As she fell, she was found by a hermit and brought back to a hidden encampment watched over by a demonic vassal. She was forged into whatever they wanted her to be against any free will. They made her into an electromancer, to aid the dark forces. They did not expect her to fight back as she called forth fury from above. Most of the hermits were caught unprepared and annihilated while the demonic leader named Draklavain strode through the barrage and would have killed her if not for hunting party of guardians attracted by the chaos. As she left with them, she found a tome and with it became an important asset to the crusade against the demons, although some say the tome found her.

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1.05
  - hpRegen: 1
  - armor: 0.5
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 25)
  - Type: Normal
  - Description: Kira fires a spark, dealing (**100%** Attack Damage) Physical Damage.

**Enhanced: (Lightning Shock)** Kira also casts a lightning bolt at the nearest hero. If Lightning Shock hits an ally, it restores 45 + (**60%** Ability Power) health and grants 25% bonus attack speed and 15 bonus movement speed for a short duration.
- Rain of Sparks (spell id 27)
  - Type: Magical
  - Cooldown: 7 sec
  - Description: Kira summons 3 electric missiles downwards at a 45° angle. Each electric missile pierces enemies and deals 30 + (**30%** Ability Power) Magical Damage.

**[Enhanced]: (Torrential Lightning)** Kira summons total of 6 electric missiles.
- Static Phantasm (spell id 29)
  - Type: Magical
  - Cooldown: 9 sec
  - Description: Kira dashes forward, leaving behind a distorted afterimage. For 1.2 sec, she gains bonus movement speed. After the duration, she returns to the afterimage's position.

**[Enhanced]: (Dynamic Afterimage)** Instead of Kira returning to the afterimage, the afterimage returns to Kira. The afterimage phases through enemies, dealing 120 + (**200%** Ability Power) Magical Damage and silencing them for 3 sec.

Talents:
- Tier 1 Left: Lightning Shock Duration +2s
- Tier 1 Right: Rain of Spark applies slow
- Tier 2 Left: Rain of Spark +1 spark
- Tier 2 Right: Chain lightning
  - Description: Lightning shock now chain to closest unit, can be enemy or friendly and apply the Lightning Shock effect with 25% less effect per chain.

### Hazel

- Id: 8
- Enum: HAZEL
- Tags: TANK
- Description: Will be added soon!

Base stats:
  - maxHealth: 600
  - damage: 50
  - attackSpeed: 0.9
  - hpRegen: 2
  - armor: 1.5
  - magicDef: 2
  - moveSpeed: 68

Level bonuses:
  - maxHealth: 30
  - damage: 1
  - hpRegen: 0.5
  - armor: 0.4

Abilities:
- Basic Attack (spell id 31)
  - Type: Normal
  - Description: Hazel strikes with her hammer, dealing (**100%** Attack Damage) Physical Damage.
- Triumphant Upheaval (spell id 32)
  - Type: Magical
  - Cooldown: 10 sec
  - Description: Hazel begins to channel her energy. After 0.6 sec, she releases a shockwave which travels through the air, dealing 15 + (**7%** Health) Magical Damage (Based on Hazel's max health) + (**90%** Ability Power) Magical Damage and pulling enemies towards Hazel.
- Justice's Wrath (spell id 33)
  - Type: Normal
  - Cooldown: 14 sec
  - Description: Hazel swings her hammer upwards, unleashing the wrath of justice, dealing 1 + (**150%** Attack Damage) Physical Damage, knocking enemies upwards, and stunning for 0.6 sec.

Talents:
- Tier 1 Left: Triumphant Regeneration
  - Description: Triumphant Upheaval heals Hazel for 75% of the damage dealt.
- Tier 1 Right: Justice's Wrath +20 Damage
- Tier 2 Left: Justice's Wrath Stun +0.75s
- Tier 2 Right: Triumphant Upheaval Immunity
  - Description: Hazel is immune to all damage and crowd control effects while charging Triumphant Upheaval.

### Arel

- Id: 9
- Enum: AREL
- Tags: RANGED, RECOMMENDED
- Description: Captured as a small child at the tail end of the Demonic Subjugation War, subject D01, also known as Arel, was used as an experiment by the Guardians in their demonic magic research. Years of psychological torture, physical augmentation, and forced implantation of magical pathways in his body led to his being rendered nearly blind, and his left leg crippled. However, upon his clearance to be infused with demonic magic, something went horribly wrong. A sliver of his humanity cried out, and rejected the infusion, creating a nova of demonic magic that destroyed the facility he was being held in, and rendered him in a coma. When he next awoke, one thought filled his mind: vengeance. Picking up a belt of grenades and a pistol, Arel now wanders the outskirts of Guardian territory, inflicting swift death to those that tormented him all those years ago.

Base stats:
  - maxHealth: 540
  - damage: 50
  - attackSpeed: 1.05
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 24
  - damage: 2.5
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 34)
  - Type: Normal
  - Description: Arel fires a bullet from his gun, dealing (**100%** Attack Damage) Physical Damage.

Passive: Whenever Arel uses an ability, he will load another bullet in his gun. His next Basic Attack fires that additional bullet, dealing a bonus (**50%** Attack Damage) Physical Damage.
- Tumble (spell id 35)
  - Type: Dash
  - Cooldown: 6 sec
  - Description: Arel rolls forward a short distance.
- Ticking Bomb (spell id 36)
  - Type: Normal
  - Cooldown: 13 sec
  - Description: Arel throws a ticking bomb, attaching itself to enemies that get close. After 4 sec, the bomb detonates, dealing 10 + (**80%** Attack Damage) Physical Damage in an area.

Shooting an attached bomb with 3 bullets detonates it early, dealing 10 + (**110%** Attack Damage) Physical Damage, reducing Movement Speed for 1 sec, and stunning for 1 sec.

Talents:
- Tier 1 Left: Ticking Bomb +25% Trigger Damage
- Tier 1 Right: Basic Attack Range +10px
- Tier 2 Left: Ticking Bomb Stun +0.75s
- Tier 2 Right: Tumble - Freezing Trap
  - Description: Tumble creates a freezing trap at Arel's position. When an enemy unit steps on the trap, they will be frozen for 1 sec, preventing all forms of movement.
 The trap lasts for 12 sec and provides vision in a small radius.

### Alvar

- Id: 10
- Enum: ALVAR
- Tags: BRUISER
- Description: Will be added soon!

Base stats:
  - maxHealth: 550
  - damage: 50
  - attackSpeed: 1.08
  - hpRegen: 1.5
  - armor: 1
  - magicDef: 2
  - moveSpeed: 72

Level bonuses:
  - maxHealth: 24
  - damage: 2
  - hpRegen: 0.4
  - armor: 0.4

Abilities:
- Basic Attack (spell id 38)
  - Type: Normal
  - Description: Alvar attacks with a punch, dealing (**100%** Attack Damage) Physical Damage.

Passive: Alvar's Basic Attacks apply a stack of divine impact on enemy heroes, which last for 3 sec. At three stacks, the enemy receives a Divine Mark, dealing 20  Physical Damage.
- Furious Kick (spell id 39)
  - Type: Normal
  - Cooldown: 12 sec
  - Description: Alvar launches enemies backward with a powerful kick, dealing (**100%** Attack Damage) Physical Damage and stunning for 1 sec.

Applies a stack of Divine Impact to all enemy heroes hit by Furious Kick.

In addition, Alvar grants himself and all nearby allies 20 bonus Movement Speed for 3 sec
- Heavenly Kick (spell id 40)
  - Type: Normal
  - Cooldown: 6 sec
  - Description: Alvar teleports to the closest enemy hero with Divine Mark, dealing (**110%** Attack Damage) Physical Damage, removing Divine Mark, and reducing movement speed for 1 sec. If there are no nearby enemies with Divine Mark, this ability cannot be used.

Talents:
- Tier 1 Left: Divine Mark Damage +35
- Tier 1 Right: Furious Kick +30% lifesteal
  - Description: Furious Kick bonus in addition also increase lifesteal by 30%
- Tier 2 Left: Furious Kick Stun +0.5s
- Tier 2 Right: Heavenly Kick Cooldown -2.5s

### Foxy

- Id: 11
- Enum: FOXY
- Tags: RANGED, RECOMMENDED
- Description: Foxy was born into a family of survivalists deep in the forests. His parents, former military operatives, taught him everything they knew about survival, combat, and weaponry from a young age. Growing up in this harsh environment, Foxy developed a keen sense of awareness and a fierce independence. His skill with firearms and explosives quickly became apparent. When he was 18, tragedy struck. A rogue hermit group attacked his family, seeking to eliminate any threats to their illegal operations in the region. Foxy's parents were killed in the assault, but he managed to escape, swearing revenge. Driven by this loss, he spent the next decade honing his skills, training with various heroes and the strongest champions he could find.

Base stats:
  - maxHealth: 540
  - damage: 50
  - attackSpeed: 1.05
  - hpRegen: 1.5
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 24
  - damage: 2
  - hpRegen: 0.4
  - armor: 0.4

Abilities:
- Basic Attack (spell id 41)
  - Type: Normal
  - Description: Foxy fires a bullet from his gun, dealing (**100%** Attack Damage) Physical Damage.
- Rapid Fire (spell id 42)
  - Type: Normal
  - Cooldown: 8 sec
  - Description: Foxy channels his weapon, lowering his movement speed and rapidly firing a barrage of bullets. Each bullet deals (**45%** Attack Damage) Physical Damage.
**Rapid Fire attack rate scales with Attack Speed.**
- Explosive Grenade (spell id 43)
  - Type: Normal
  - Cooldown: 14 sec
  - Description: **First cast: **Foxy throws a grenade which detonates upon impact with the ground, dealing 30 + (**120%** Attack Damage) Physical Damage + (**50%** Ability Power) Magical Damage in an area and knocking back units. If the grenade's falling speed is fast enough, it will bounce once before detonation. Knockback is based on the distance between the enemy unit and the grenade.
**Second cast: **Detonates the grenade early.

Talents:
- Tier 1 Left: Incendiary Grenade
  - Description: Explosive Grenade ignites enemies, dealing 4% of target's max health as bonus Magic Damage per second for a short duration.
- Tier 1 Right: Freezing Grenade
  - Description: Explosive Grenade freezes enemies for up to 1 sec, preventing all forms of movement
- Tier 2 Left: Grenade radius +50%
- Tier 2 Right: Rapid Fire Damage +30%

### Magdalene

- Id: 12
- Enum: MAGDALENE
- Tags: MAGE, RECOMMENDED
- Description: Magdalene was once a revered priestess in a forgotten realm, dedicated to maintaining the balance between life and death. She served as a bridge between the living and the dead, guiding souls to their final resting place with compassion and wisdom. However, her peaceful existence was shattered when the hermit force invaded her homeland, corrupting the land and enslaving the souls of the departed. Desperate to save her people and the souls she had sworn to protect, Magdalene performed a forbidden ritual, merging her essence with the power of an ancient, dark scythe. This act transformed her into a being of immense power, but at a great cost. She became the Soul Reaper, a harbinger of death who could command the souls of the fallen. While she succeeded in driving back the invaders, the corruption had taken root within her, and she was forever changed.

Base stats:
  - maxHealth: 540
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 72

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 44)
  - Type: Normal
  - Description: Magdalene sends out a burst of energy from her dark scythe, dealing (**100%** Attack Damage) Physical Damage.

Passive: Magdalene steals an enemy's soul after killing an enemy hero or minion. Magdalene can store up to 5 souls. Each soul increases her Ability Power by 1.

When Magdalene dies, she will release all souls in a small radius and deal 21  Magical Damage per soul to all enemies and apply fear for a short duration.
- Scream of Pain (spell id 45)
  - Type: Magical
  - Cooldown: 12 sec
  - Description: Magdalene sends out an ear-splitting scream, dealing 70 + (**80%** Ability Power) Magical Damage to enemies in front of her, knocking them back, and silencing them for 1.5 sec.
Consumes Haunted Ghost if the target is afflicted, deals additional damage and applies fear to the target for 1.2 sec.
- Haunted Ghost (spell id 46)
  - Type: Magical
  - Cooldown: 8 sec
  - Description: Magdalene sends a haunted ghost in the direction she is facing. If it hits an enemy, it will afflict the opponent with a haunted ghost, dealing 30 + (**45%** Ability Power) Magical Damage per second to an afflicted enemy. The ghost lasts for 3 sec.

When the haunted ghost debuff expires or is consumed by Scream of Pain, it returns back to Magdalene and resets the cooldown of Haunted Ghost.

Talents:
- Tier 1 Left: Haunted Ghosts Heal
  - Description: Haunted Ghosts returns to the owner and heals for 60% of the damage dealt.
- Tier 1 Right: +4 max stolen souls
- Tier 2 Left: Haunted Ghosts pierce 1 targets
- Tier 2 Right: +1.5% movement speed per stack

### Prim

- Id: 13
- Enum: PRIM
- Tags: MAGE
- Description: Will be added soon!

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 62

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 47)
  - Type: Normal
  - Description: Prim throws 3 sharp pieces of iron that deal (**100%** Attack Damage) Physical Damage when hitting an enemy unit.

Passive: When Prim's Ball is attached to Prim, she gains 12 bonus movement speed and 2 bonus armor.
- Command: Attack (spell id 48)
  - Type: Magical
  - Cooldown: 7 sec
  - Description: Prim commands the Ball to move forward in Prim's direction. When stopped, it deals 60 + (**75%** Ability Power) Magical Damage to all nearby enemies and reduces their Movement Speed and Attack Speed for a short duration.

If Prim's Ball is detached, she will command the Ball to return. The ball deals damage at the location where it is detached.

The new cooldown starts when the Ball is returned to Prim unless she picks up the ball.

Can be re-casted to stop the Ball earlier in its trajectory.
- Gravitational Pull (spell id 49)
  - Type: Magical
  - Cooldown: 11 sec
  - Description: Prim commands the Ball to pull all nearby enemies toward it, dealing 85 + (**114%** Ability Power) Magical Damage and stunning them for 1 sec.

Talents:
- Tier 1 Left: Enhanced Ball protection
  - Description: Enhanced Ball protection provides additional 8 Bonus Movement Speed and 4 Bonus Armor while the Ball is attached to a hero.
- Tier 1 Right: Ball max-range +12px
- Tier 2 Left: Gravitational Pull Radius + 12px
- Tier 2 Right: Enhanced Gravitational Pull
  - Description: Increase Gravitational Pull damage and Stun Duration by 10%

### Seer

- Id: 14
- Enum: SEER
- Tags: MAGE, ASSASSIN
- Description: Will be added soon!

Base stats:
  - maxHealth: 520
  - damage: 50
  - attackSpeed: 1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 22
  - damage: 1
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Basic Attack (spell id 89)
  - Type: Normal
  - Description: Seer fires a bolt of energy that deals (**100%** Attack Damage) Physical Damage to the first enemy hit.
- Malevolent Shift (spell id 91)
  - Type: Magical
  - Cooldown: 7 sec
  - Description: Seer instantly teleports in his facing direction, then unleashes a nova around himself, silencing and dealing 75 + (**95%** Ability Power) Magical Damage to all units within 40 radius for 1 sec.
- Dark Clone (spell id 92)
  - Type: Magical
  - Cooldown: 10 sec
  - Description: Seer creates a Dark Clone in front of him that walks forward for 0.8 sec, up to 140 distance. After 0.5 sec it starts searching for nearby enemies - if one is found, or if it sits still for 2 sec without finding one, it explodes, dealing 85 + (**95%** Ability Power) Magical Damage and slowing enemies around it by -55 for 0.8 sec. Cast again to swap places with the clone, detonating it shortly after.

Talents:
- Tier 1 Left: Malevolent Curse
  - Description: Attack applies a curse that explodes after 1.5s, dealing 20 + 40% Ability Power damage. Attacking a cursed target again does not reapply or trigger it early.
- Tier 1 Right: Malevolent Shift Cooldown -1s
- Tier 2 Left: Malevolent Mirror
  - Description: Malevolent Shift leaves a Dark Clone at your previous position (as the Dark Clone ability, but dealing 50% less damage). Recast Malevolent Shift to swap places with it, detonating it 0.3s later.
- Tier 2 Right: Malevolent Claws
  - Description: Malevolent Shift also roots all enemy heroes hit for 0.6s.

### Karick

- Id: 15
- Enum: KARICK
- Tags: RECOMMENDED
- Description: Will be added soon!

Base stats:
  - maxHealth: 550
  - damage: 50
  - attackSpeed: 1.05
  - hpRegen: 1.5
  - armor: 1.5
  - magicDef: 2
  - moveSpeed: 72

Level bonuses:
  - maxHealth: 24
  - damage: 1.5
  - hpRegen: 0.4
  - armor: 0.4

Abilities:
- Basic Attack (spell id 93)
  - Type: Normal
  - Description: Karick launches a spirit-bound projectile, dealing (**100%** Attack Damage) Physical Damage.

[PASSIVE Verdant Mark]: Hero hits apply a stack of Verdant Mark for 5 sec, up to 4 stacks. Each stack reduces the target's Tenacity by 9% (up to 36%). Negative Tenacity increases Crowd Control duration instead.
- Bramble Snap (spell id 94)
  - Type: Normal
  - Cooldown: 6.5 sec
  - Description: Karick lashes out with a thornbound strike, dealing 35 + (**75%** Ability Power) Magical Damage in melee range and rooting the target for 0.7 sec.
- Wrath of the Grove (spell id 95)
  - Type: Magical
  - Cooldown: 13 sec
  - Description: Karick casts a living seed before him. After a brief delay, it erupts into towering briars, dealing 90 + (**180%** Ability Power) Magical Damage and stunning enemies for 1 sec.

Talents:
- Tier 1 Left: Seed of Life
  - Description: Taking damage greater than 12% of current Health plants a healing seed, restoring 100% of the damage taken over 5s and dispelling all negative effects. Cooldown: 35s.
- Tier 1 Right: Grove Mark
  - Description: Bramble Snap and Wrath of the Grove also apply 1 Verdant Mark stack.
- Tier 2 Left: Bramble Snap Root +0.4s
- Tier 2 Right: Second Grove
  - Description: Wrath of the Grove summons a second seed after 1.5s. The second eruption deals 50% damage and applies the same Stun.

### Puppeteer

- Id: 16
- Enum: PUPPETEER
- Tags: ASSASSIN, RECOMMENDED
- Description: A wandering marionettist who never travels alone. Bound to the wooden puppet he carved and gave life to through a forbidden craft, the Puppeteer commands it from a distance, pulling on unseen threads to strike, drag, and bind his enemies. Some say the puppet has a will of its own now, straining against its master whenever no one is looking.

Base stats:
  - maxHealth: 525
  - damage: 50
  - attackSpeed: 1.1
  - hpRegen: 1
  - armor: 1
  - magicDef: 2
  - moveSpeed: 70

Level bonuses:
  - maxHealth: 22
  - damage: 2
  - hpRegen: 0.3
  - armor: 0.3

Abilities:
- Command Strike (spell id 96)
  - Type: Normal
  - Description: The Puppet strikes all enemies around its current position, dealing (**100%** Attack Damage) Physical Damage.
- Puppet Dash (spell id 52)
  - Type: Normal
  - Cooldown: 9 sec
  - Description: Dashes the Puppet forward, up to 85 distance. It stops on the first unit hit, dealing (**50%** Attack Damage) Physical Damage and slowing by -25 for 1 sec, then fixates on the target for 2.5 sec (or until it strays too far).
- Binding Thread (spell id 53)
  - Type: Normal
  - Cooldown: 13 sec
  - Description: Fires a thread that only hits enemy heroes, dealing 30 + (**60%** Attack Damage) Physical Damage and binding them in place for 2 sec. If the target moves 80 distance away from the bind point, they are pulled back, stunned for 1 sec, and take (**100%** Attack Damage) Physical Damage.

Talents:
- Tier 1 Left: Puppet Dash Slow +1.5s
- Tier 1 Right: Shredder
  - Description: Command Strike reduces the target's armor by 0.5 per stack (up to 5 stacks, 2.5 max) for 4s.
- Tier 2 Left: Fixation Duration +1.5s
- Tier 2 Right: Reinforced Thread
  - Description: Binding Thread's tether lasts 1s longer and its stun is 0.5s longer.

## Items

### Wooden Sword

- Id: 1
- Asset: WoodenSword.png
- Cost: 200
- Flags: none
- Stats: damage: 7

### Wooden Bow

- Id: 2
- Asset: WoodenBow.png
- Cost: 200
- Flags: none
- Stats: attackSpeed: 0.14

### Buckler

- Id: 3
- Asset: Buckler.png
- Cost: 200
- Flags: none
- Stats: armor: 2

### Novice Staff

- Id: 4
- Asset: NoviceStaff.png
- Cost: 200
- Flags: none
- Stats: abilityPower: 9

### Wooden Ring

- Id: 5
- Asset: IronRing.png
- Cost: 150
- Flags: none
- Stats: abilityHaste: 2

### Boots

- Id: 6
- Asset: Boots.png
- Cost: 150
- Flags: boots
- Stats: moveSpeed: 6

### Shirt

- Id: 8
- Asset: Shirt.png
- Cost: 200
- Flags: none
- Stats: maxHealth: 70

### Light Slayer

- Id: 9
- Asset: LightSlayer.png
- Cost: 300
- Flags: none
- Builds from: Wooden Sword (1)
- Stats: damage: 10, attackSpeed: 0.12

### Corrupted Light Slayer

- Id: 10
- Asset: CorruptedLightSlayer.png
- Cost: 575
- Flags: none
- Builds from: Light Slayer (9)
- Stats: attackSpeed: 0.15, damage: 10
- Effect: Aura: You and nearby allies gain 20.0% Lifesteal and 14 Attack Damage.

### Sword of the Frozen Emperor

- Id: 11
- Asset: ColdSword.png
- Cost: 500
- Flags: none
- Builds from: Sword of Iron Warriors (17)
- Cooldown: 4.5 sec
- Duration: 3 sec
- Stats: damage: 14, maxHealth: 125
- Effect: Attacks apply Frigid Curse: reduces Movement Speed by 20, Attack Speed by 20%, and healing by 45%.

### Shadow Slayer

- Id: 12
- Asset: ShadowSlayer.png
- Cost: 550
- Flags: none
- Builds from: Light Slayer (9)
- Cooldown: 25 sec
- Duration: 2 sec
- Stats: attackSpeed: 0.18, damage: 8
- Effect: Attacks deal 3% of max health as magical damage.

Shadow Curse: Prevents healing and deals pure damage based on the enemy's Health Regeneration.

### Katana

- Id: 13
- Asset: Katana.png
- Cost: 350
- Flags: none
- Builds from: Wooden Sword (1)
- Stats: damage: 18

### Demon Sabre

- Id: 14
- Asset: DemonSabre.png
- Cost: 600
- Flags: none
- Builds from: Katana (13)
- Stats: damage: 24
- Effect: Basic Attacks apply Demonic Weakening, stacking up to 5 times. Each stack reduces Armor by 0.9.

### Corrupted Katana

- Id: 15
- Asset: CorruptedKatana.png
- Cost: 600
- Flags: none
- Builds from: Katana (13)
- Stats: damage: 22, criticalChance: 0.25
- Effect: Increases Critical Damage by 30%.

### Divine Katana

- Id: 16
- Asset: DivineKatana.png
- Cost: 550
- Flags: usable
- Builds from: Katana (13)
- Cooldown: 55 sec
- Duration: 4 sec
- Stats: damage: 21, magicDef: 2, criticalChance: 0.15
- Effect: Throws a katana on the ground. Nearby enemies are slowed and silenced. Reveals invisible units.

### Sword of Iron Warriors

- Id: 17
- Asset: IronSword.png
- Cost: 300
- Flags: none
- Builds from: Wooden Sword (1)
- Stats: damage: 10, maxHealth: 75

### Spiked Mace

- Id: 18
- Asset: IronBasher.png
- Cost: 575
- Flags: none
- Builds from: Katana (13)
- Stats: damage: 24
- Effect: Attacks instantly execute enemies below 13.0% Health.

### Divine Sword

- Id: 19
- Asset: DivineSword.png
- Cost: 500
- Flags: usable
- Builds from: Sword of Iron Warriors (17)
- Cooldown: 45 sec
- Duration: 3 sec
- Stats: damage: 12, maxHealth: 100, tenacity: 0.15, hpRegen: 2
- Effect: Cleanses negative effects. Grants immunity to crowd control and +12 Magic Resistance.

### Reckless Longbow

- Id: 20
- Asset: RecklessLongbow.png
- Cost: 350
- Flags: none
- Builds from: Wooden Bow (2)
- Stats: attackSpeed: 0.3, damage: 4

### Berserker's Bow

- Id: 21
- Asset: BerserkersBow.png
- Cost: 550
- Flags: none
- Builds from: Reckless Longbow (20)
- Duration: 3 sec
- Stats: attackSpeed: 0.4, damage: 4, lifesteal: 0.15
- Effect: Attacks grant Berserk, stacking up to 5 times. Each stack increases Attack Speed by 7%.

### Nimble Longbow

- Id: 22
- Asset: RapidsLongbow.png
- Cost: 500
- Flags: none
- Builds from: Reckless Longbow (20)
- Stats: attackSpeed: 0.4, damage: 4, criticalChance: 0.15
- Effect: Increases projectile range and area radius by 12px and projectile speed by 15%.

### Hunter's Longbow

- Id: 23
- Asset: RapidsLongbow2.png
- Cost: 500
- Flags: none
- Builds from: Reckless Longbow (20)
- Cooldown: 15 sec
- Duration: 1.5 sec
- Stats: attackSpeed: 0.4, damage: 4, criticalChance: 0.15
- Effect: Attacks grant Hunter's Focus. Gain 35 Movement Speed and immunity to slow effects.

### Poison Bow

- Id: 24
- Asset: PoisonBow.png
- Cost: 330
- Flags: none
- Builds from: Wooden Bow (2)
- Stats: attackSpeed: 0.3
- Effect: Attacks apply non-lethal Poison (max 5 stacks). Each stack reduces Movement Speed by 1 and deals 4.5 magical damage per second.

### Corrupted Longbow

- Id: 25
- Asset: CorruptedLongbow.png
- Cost: 550
- Flags: usable
- Builds from: Poison Bow (24)
- Cooldown: 50 sec
- Duration: 4 sec
- Stats: attackSpeed: 0.35, damage: 6, lifesteal: 0.12
- Effect: Enhance carrier: Gain 80% Attack Speed and 15 Movement Speed. Prevents casting abilities.

Attacks apply non-lethal Poison (max 5 stacks). Each stack reduces Movement Speed by 1 and deals 6 magical damage per second.

### Magical Bow

- Id: 26
- Asset: MagicalBow.png
- Cost: 550
- Flags: none
- Builds from: Poison Bow (24)
- Duration: 2 sec
- Stats: attackSpeed: 0.3, abilityPower: 18, moveSpeed: 3
- Effect: Dealing magical damage grants 10 Movement Speed and applies Poison.

Attacks apply non-lethal Poison (max 5 stacks). Each stack reduces Movement Speed by 1 and deals 4.5 magical damage per second.

### Buckler of Iron Warriors

- Id: 27
- Asset: IronBuckler.png
- Cost: 300
- Flags: none
- Builds from: Buckler (3)
- Stats: armor: 4, maxHealth: 40

### Plate Shield

- Id: 28
- Asset: PlateShield.png
- Cost: 540
- Flags: usable
- Builds from: Buckler of Iron Warriors (27)
- Cooldown: 55 sec
- Duration: 3 sec
- Stats: armor: 5, maxHealth: 100
- Effect: Release a shockwave that reveals enemies, deals 75 Physical Damage, and reduces Movement Speed and Attack Speed by 20%.

### Divine Shield

- Id: 29
- Asset: DivineShield.png
- Cost: 500
- Flags: usable
- Builds from: Enchanted Shield (31)
- Cooldown: 38 sec
- Duration: 5 sec
- Stats: magicDef: 5, abilityHaste: 3, maxHealth: 100
- Effect: Cleanses all negative effects from the carrier and nearby allies. Grants 25 Health Regeneration.

### Spike Shield

- Id: 30
- Asset: SpikeShield.png
- Cost: 500
- Flags: usable
- Builds from: Buckler of Iron Warriors (27)
- Cooldown: 55 sec
- Duration: 3 sec
- Stats: maxHealth: 100, armor: 4, damage: 10
- Effect: Taking damage reflects 110% of it back to the attacker as the same damage type.

### Enchanted Shield

- Id: 31
- Asset: MagicalShield.png
- Cost: 330
- Flags: none
- Builds from: Buckler (3)
- Stats: magicDef: 4, maxHealth: 75

### Kirin's Defender

- Id: 32
- Asset: KirinsDefender.png
- Cost: 500
- Flags: none
- Builds from: Enchanted Shield (31)
- Cooldown: 26 sec
- Duration: 1.5 sec
- Stats: magicDef: 5, maxHealth: 100, hpRegen: 2
- Effect: Blocks the next crowd control effect and grants immunity to crowd control.

### Enduring Shield

- Id: 33
- Asset: EnduringShield.png
- Cost: 300
- Flags: none
- Builds from: Buckler (3)
- Stats: armor: 2, hpRegen: 2, maxHealth: 50

### Vampiric Shield

- Id: 34
- Asset: VampiricShield.png
- Cost: 550
- Flags: none
- Builds from: Enduring Shield (33)
- Cooldown: 50 sec
- Duration: 4 sec
- Stats: armor: 3, hpRegen: 5, maxHealth: 100
- Effect: Taking damage from an enemy hero that brings you below 50% Health increases Health Regeneration by 75. Grants immunity to slow effects.

### Garun's Defender

- Id: 35
- Asset: GarunsDefender.png
- Cost: 550
- Flags: usable
- Builds from: Enduring Shield (33)
- Cooldown: 60 sec
- Duration: 1 sec
- Stats: armor: 4, hpRegen: 2, maxHealth: 100
- Effect: Unleashes a shockwave after a short delay, dealing 50 Physical Damage and stunning nearby enemies.

### Wizard Staff

- Id: 36
- Asset: WizardStaff.png
- Cost: 350
- Flags: none
- Builds from: Novice Staff (4)
- Stats: abilityPower: 16

### Kirin's Staff

- Id: 37
- Asset: KirinStaff.png
- Cost: 500
- Flags: none
- Builds from: Wizard Staff (36)
- Duration: 4 sec
- Stats: abilityPower: 26
- Effect: Abilities reduce Magic Resistance by 45%.

### Staff of the Frozen Empress

- Id: 38
- Asset: FrozenStaff.png
- Cost: 550
- Flags: none
- Builds from: Rod of Nature (43)
- Duration: 3 sec
- Stats: abilityPower: 15, maxHealth: 125
- Effect: Abilities apply Magical Frost (max 2 stacks). At max stacks, applies Frigid Curse.

Frigid Curse: reduces Movement Speed by 20, Attack Speed by 20%, and healing by 45%

### Corrupted Staff

- Id: 39
- Asset: CorruptedStaff.png
- Cost: 600
- Flags: none
- Builds from: Wizard Staff (36)
- Stats: abilityPower: 25
- Effect: Increases Ability Power by 35%.

### Staff of Iron Warriors

- Id: 40
- Asset: IronRod.png
- Cost: 300
- Flags: none
- Builds from: Novice Staff (4)
- Stats: abilityPower: 10, damage: 10
- Effect: Abilities hitting an enemy grant a buff. The next attack deals 20 (+45% Ability Power) bonus magical damage.

### Magic Harpoon

- Id: 41
- Asset: MagicHarpoon.png
- Cost: 550
- Flags: none
- Builds from: Staff of Iron Warriors (40)
- Duration: 1.25 sec
- Stats: abilityPower: 18, damage: 15
- Effect: Attacks while Enhanced apply 30 Movement Speed slow and 55% Attack Speed reduction.

Abilities hitting an enemy grant a buff. The next attack deals 20 (+45% Ability Power) bonus magical damage.

### Orchid of Malevolence

- Id: 42
- Asset: OrchidofMalevolence.png
- Cost: 550
- Flags: usable
- Builds from: Staff of Iron Warriors (40)
- Cooldown: 40 sec
- Duration: 3 sec
- Stats: abilityPower: 15, damage: 15, attackSpeed: 0.15
- Effect: Fires a dark arrow that silences enemies.
After silence ends, deals 40% of damage taken during silence as Magic Damage.

Abilities hitting an enemy grant a buff. The next attack deals 20 (+45% Ability Power) bonus magical damage.

### Rod of Nature

- Id: 43
- Asset: RodofNature.png
- Cost: 300
- Flags: none
- Builds from: Novice Staff (4)
- Stats: abilityPower: 10, maxHealth: 70

### Burning Rod

- Id: 44
- Asset: BurningRod.png
- Cost: 550
- Flags: none
- Builds from: Rod of Nature (43)
- Duration: 2 sec
- Stats: maxHealth: 100, abilityPower: 10
- Effect: Abilities apply burn that deals 3% of max health as magical damage per second.

### Vampiric Rod

- Id: 45
- Asset: VampiricRod.png
- Cost: 550
- Flags: none
- Builds from: Wizard Staff (36)
- Cooldown: 9 sec
- Stats: abilityPower: 22, hpRegen: 2
- Effect: Abilities deal 20 (+ 35% Ability Power) bonus Magic Damage and heal for twice the amount.

### Divine Staff

- Id: 46
- Asset: DivineStaff.png
- Cost: 575
- Flags: usable
- Builds from: Rod of Nature (43)
- Cooldown: 50 sec
- Duration: 3 sec
- Stats: abilityPower: 14, maxHealth: 100, abilityHaste: 2
- Effect: Heals 200 Health and grants 15 Movement Speed to the carrier and nearby allies.

### Ring of Power

- Id: 47
- Asset: RingofRegeneration.png
- Cost: 300
- Flags: none
- Builds from: Wooden Ring (5)
- Stats: abilityHaste: 2, abilityPower: 9

### Divine Ring

- Id: 48
- Asset: DivineRing.png
- Cost: 500
- Flags: usable
- Builds from: Ring of Power (47)
- Cooldown: 50 sec
- Stats: abilityPower: 16, abilityHaste: 3, maxHealth: 70
- Effect: Dash forward on activation.

Passive: Increases all healing by 25%.

### Plague Ring

- Id: 49
- Asset: PlagueRing.png
- Cost: 550
- Flags: none
- Builds from: Ring of Power (47)
- Stats: abilityPower: 21, abilityHaste: 3
- Effect: Increases the duration of all negative effects by 30%.

### Corrupted Ring

- Id: 50
- Asset: CorruptedRing.png
- Cost: 550
- Flags: none
- Builds from: Ring of Power (47)
- Stats: abilityHaste: 3, abilityPower: 21
- Effect: Increases projectile range and area radius by 12px and projectile speed by 15%.

### Demonic Ring

- Id: 51
- Asset: DemonicRing.png
- Cost: 500
- Flags: none
- Builds from: Ring of Time (52)
- Stats: attackSpeed: 0.2, abilityHaste: 4, maxHealth: 80
- Effect: Attacks reduce Armor by 40%.

Gain demonic power stacks on kills and assists (Minion +1, Hero +5, Assist +2), up to 20.
Each stack grants +0.75 Attack Damage (Max: 15).
Stacks are lost on death.

### Ring of Time

- Id: 52
- Asset: RingofTime.png
- Cost: 350
- Flags: none
- Builds from: Wooden Ring (5)
- Stats: abilityHaste: 4, maxHealth: 50

### Chronos Ring

- Id: 53
- Asset: ChronosRing.png
- Cost: 550
- Flags: none
- Builds from: Ring of Time (52)
- Stats: abilityHaste: 4, abilityPower: 12, maxHealth: 80
- Effect: Abilities reduce all cooldowns by 0.6 sec.

Kills or assists reset Ability cooldowns (does not affect Item cooldowns).

### Tenacity Ring

- Id: 54
- Asset: BerserkerRing.png
- Cost: 500
- Flags: none
- Builds from: Ring of Time (52)
- Stats: maxHealth: 125, abilityHaste: 4, hpRegen: 3
- Effect: Aura: Grants +25% Tenacity and +5 Movement Speed to the carrier and nearby allies.

### Ring of the Frozen Empress

- Id: 55
- Asset: FrostRing.png
- Cost: 500
- Flags: usable
- Builds from: Ring of Time (52)
- Cooldown: 48 sec
- Duration: 1.2 sec
- Stats: abilityPower: 12, abilityHaste: 4, maxHealth: 80
- Effect: Release a freezing wave, dealing 80 Magic Damage.

Applies Frigid Curse if the target is not affected.
Freezes the target if already affected.

### Armor of Iron Warriors

- Id: 56
- Asset: IronArmor.png
- Cost: 350
- Flags: none
- Builds from: Shirt (8)
- Stats: maxHealth: 180, tenacity: 0.1

### Plate Armor

- Id: 57
- Asset: PlateArmor.png
- Cost: 550
- Flags: none
- Builds from: Armor of Iron Warriors (56)
- Stats: maxHealth: 300, hpRegen: 4, tenacity: 0.15
- Effect: Increases healing received and Health Regeneration by 40% on the carrier.

### Titan's Armor

- Id: 58
- Asset: TitansArmor.png
- Cost: 550
- Flags: usable
- Builds from: Armor of Iron Warriors (56)
- Cooldown: 50 sec
- Duration: 2 sec
- Stats: maxHealth: 260, armor: 3, tenacity: 0.15
- Effect: Become immune to all damage and cleanse all negative effects.

Gain +55 Health Regeneration.

Cannot move or use Abilities, Attacks, or Items during the effect.

### Chest of Malevolence

- Id: 59
- Asset: ChestofMalevolence.png
- Cost: 500
- Flags: none
- Builds from: Armor of Iron Warriors (56)
- Duration: 3 sec
- Stats: maxHealth: 300, magicDef: 3, tenacity: 0.15
- Effect: Taking Magic Damage applies a stack of Magic Curse to the enemy, up to 5.
Each stack reduces Movement Speed by 3 and Ability Power by 5%.

### Apprentice Armor

- Id: 60
- Asset: LeatherArmor.png
- Cost: 350
- Flags: none
- Builds from: Shirt (8)
- Stats: maxHealth: 125, armor: 2, attackSpeed: 0.15

### Armor of the Frozen Emperor

- Id: 61
- Asset: FrostArmor.png
- Cost: 500
- Flags: none
- Builds from: Apprentice Armor (60)
- Stats: maxHealth: 210, attackSpeed: 0.2, armor: 2
- Effect: Aura: Reduces Attack Speed of nearby enemies by 30% and reduces healing, regeneration, and lifesteal effects by 35%.

### Void Armor

- Id: 62
- Asset: VoidArmor.png
- Cost: 500
- Flags: usable
- Builds from: Apprentice Armor (60)
- Cooldown: 50 sec
- Duration: 8 sec
- Stats: maxHealth: 210, armor: 2, attackSpeed: 0.2
- Effect: Grants invisibility and +25 Movement Speed.

Casting an Ability or attacking breaks invisibility and removes the Movement Speed bonus, granting +25 Attack Damage.

### Wizard Shoes

- Id: 63
- Asset: WizardShoes.png
- Cost: 350
- Flags: boots
- Builds from: Boots (6)
- Stats: moveSpeed: 14, abilityHaste: 5
- Effect: Ability Haste reduces Ability cooldowns and speeds up casting animations.

### Swift Boots

- Id: 64
- Asset: TravelingBoots.png
- Cost: 350
- Flags: boots
- Builds from: Boots (6)
- Stats: moveSpeed: 21

### Agility Boots

- Id: 65
- Asset: AgilityBoots.png
- Cost: 350
- Flags: boots
- Builds from: Boots (6)
- Stats: moveSpeed: 14, attackSpeed: 0.25

### Boots of Iron Warriors

- Id: 66
- Asset: DivineBoots.png
- Cost: 350
- Flags: boots
- Builds from: Boots (6)
- Stats: armor: 2, moveSpeed: 14, maxHealth: 100

### Healing Potion

- Id: 67
- Asset: HealingPotion.png
- Cost: 50
- Flags: usable, consumable
- Duration: 9 sec
- Stats: none
- Effect: Consume a healing potion. Increases Health Regeneration by 35. Effect is lost when taking damage.

### Observer Ward

- Id: 68
- Asset: Ward.png
- Cost: 20
- Flags: usable, consumable
- Cooldown: 15 sec
- Duration: 150 sec
- Stats: none
- Effect: Places an Observer Ward. Grants vision and reveals invisible units. Invisible to enemies. Destroyed if revealed.

### Corrupted Potion

- Id: 70
- Asset: CorruptedPotion.png
- Cost: 450
- Flags: usable, consumable
- Stats: none
- Effect: Consume a corrupted potion. Grants a permanent stack (max 5). Each stack increases Attack Damage by 5.

### Potion of Magic

- Id: 71
- Asset: PotionOfMagic.png
- Cost: 450
- Flags: usable, consumable
- Stats: none
- Effect: Consume a magical potion. Grants a permanent stack (max 5). Each stack increases Ability Power by 7.

### Shield of Defiance

- Id: 72
- Asset: ShieldOfDefiance.png
- Cost: 500
- Flags: none
- Builds from: Enchanted Shield (31)
- Stats: magicDef: 3, maxHealth: 100, abilityHaste: 3
- Effect: Aura: Grants 4 Magic Resistance and 3 Health Regeneration to the carrier and nearby allies.

### Kirin's Bow

- Id: 73
- Asset: KirinsBow.png
- Cost: 550
- Flags: none
- Builds from: Poison Bow (24)
- Stats: attackSpeed: 0.45
- Effect: Attacks apply Kirin's Poison (max 3 stacks). At max stacks, it explodes, reducing Magic Resistance by 35 and dealing 20 magical damage to nearby enemies. Applies maximum Poison stacks.

Attacks apply non-lethal Poison (max 5 stacks). Each stack reduces Movement Speed by 1 and deals 6 magical damage per second.

### Molten Shield

- Id: 74
- Asset: MoltenShield.png
- Cost: 525
- Flags: usable
- Builds from: Enduring Shield (33)
- Cooldown: 45 sec
- Duration: 5 sec
- Stats: armor: 4, hpRegen: 2, maxHealth: 100
- Effect: Unleashes a molten explosion, dealing 60 + 2.5% of maximum Health as magical damage to nearby enemies and reducing Magic Resistance by 35%.

### Charming Pendant

- Id: 75
- Asset: IronPendant.png
- Cost: 350
- Flags: none
- Builds from: Wooden Ring (5)
- Stats: abilityHaste: 2, maxHealth: 100

### Corrupted Locket

- Id: 76
- Asset: CorruptedLocket.png
- Cost: 550
- Flags: none
- Builds from: Charming Pendant (75)
- Stats: maxHealth: 125, abilityHaste: 2, damage: 12
- Effect: Every 5 sec, gain a stack of Corrupted Blessing, causing the next Attack to critically strike. Stacks up to 2 times.

### Wizard Charm

- Id: 77
- Asset: WizardCharm.png
- Cost: 550
- Flags: none
- Builds from: Charming Pendant (75)
- Cooldown: 26 sec
- Duration: 3 sec
- Stats: abilityHaste: 2, maxHealth: 125, abilityPower: 10
- Effect: Abilities deal 1.5% of the enemy's Max Health as bonus Magic Damage.

Wizard's Curse: Prevents healing and deals pure damage based on the enemy's Health Regeneration.

### Garun's Charm

- Id: 78
- Asset: GarunsCharm.png
- Cost: 550
- Flags: none
- Builds from: Charming Pendant (75)
- Stats: abilityHaste: 2, maxHealth: 125, hpRegen: 2
- Effect: Every 5 sec, gain a stack of Garun's Protection, up to 4.
Taking Normal Damage removes a stack.
Each stack grants +2 Armor.

Aura: Grants +2.5 Armor to the carrier and nearby allies.

### Vile Flask

- Id: 79
- Asset: VileFlask.png
- Cost: 35
- Flags: usable, consumable
- Cooldown: 3 sec
- Duration: 3 sec
- Stats: none
- Effect: Throw a Vile Flask that explodes on impact. Affected enemies are slowed by 18 and take 15 damage per second.

### Vampiric Armor

- Id: 80
- Asset: VampiricArmor.png
- Cost: 500
- Flags: usable
- Builds from: Apprentice Armor (60)
- Cooldown: 50 sec
- Duration: 3 sec
- Stats: maxHealth: 210, attackSpeed: 0.2, armor: 2
- Effect: Upon activation, cleanse all negative effects and for the duration restore 100% of damage dealt as Health.

### Kirin's Sword

- Id: 81
- Asset: ChronosSword.png
- Cost: 500
- Flags: usable
- Builds from: Light Slayer (9)
- Cooldown: 50 sec
- Duration: 3 sec
- Stats: damage: 15, attackSpeed: 0.2
- Effect: Dash forward. Gain 35% Attack Speed and 15 Movement Speed.

### Enchanted Spear

- Id: 82
- Asset: EnchantedSpear.png
- Cost: 550
- Flags: none
- Builds from: Staff of Iron Warriors (40)
- Stats: abilityPower: 15, damage: 15
- Effect: Dealing magical damage instantly executes enemies below 11% Health.

Abilities hitting an enemy grant a buff. The next attack deals 20 (+45% Ability Power) bonus magical damage.

### Kirin's Shield

- Id: 83
- Asset: ChronosShield.png
- Cost: 550
- Flags: none
- Builds from: Buckler of Iron Warriors (27)
- Cooldown: 40 sec
- Stats: armor: 4, maxHealth: 120, abilityHaste: 3
- Effect: Damage from an enemy hero that would reduce your Health below 60% is negated. You become immune to all damage for 1 seconds, but are unable to attack or cast abilities during the immunity.

### Void Sword

- Id: 84
- Asset: VoidSword.png
- Cost: 550
- Flags: usable
- Builds from: Sword of Iron Warriors (17)
- Cooldown: 55 sec
- Duration: 6 sec
- Stats: damage: 15, maxHealth: 100, lifesteal: 0.15
- Effect: Drops a sword that follows the carrier. Nearby allies gain +15 Movement Speed and +0.35 Attack Speed. Nearby enemies lose the same stats.

### Divine Armor

- Id: 85
- Asset: DivineArmor.png
- Cost: 550
- Flags: usable
- Builds from: Armor of Iron Warriors (56)
- Cooldown: 50 sec
- Duration: 3 sec
- Stats: maxHealth: 280, abilityHaste: 3, tenacity: 0.15
- Effect: Grants a holy shield to the carrier and nearby allies, reducing all damage taken by 28%.

### Kirin's Boots

- Id: 86
- Asset: KirinsBoots.png
- Cost: 350
- Flags: boots
- Builds from: Boots (6)
- Stats: moveSpeed: 14, tenacity: 0.25
- Effect: Tenacity reduces the duration of crowd control effects (stuns, slows, roots, silences).
